Create iOS Unity build pipelines on AWS with Jenkins and EC2 Mac instances Every mobile game, whether it is a multiplayer or standalone game, must build binaries. Developers of high budget, high profile AAA and AA games tend to lean towards managing a build farm, whereas independent developers (indies) may rely on local or third-party solutions. Managing compute infrastructure is a time consuming and ongoing task for many companies and...
Month-long worldwide event to support open source software. Jenkins participates in it!